The monks who will still design
Looking at all the latest articles, YouTube videos, posts over the past couple of weeks, and exploring some of new tools that came out, it feels like - designers have been handed a Ferrari. We can whip up UIs, visuals and wire up flows almost instantly. No surprise that some have already started claiming that design is 'solved' - but is it really that the engines and wheels are all that we Designers, the PMs or even the Engineers needed to solve for design?
Not every part of design was ever meant to be a race on the track. Speed helps, but it cant replace knowing why you're driving and where will it will lead to in the first place.
Design has always been about more than just generating the output, even though there has always been certain disciplines in the industry who have looked at design in that way. Beyond just the output, design is about deciding what should exist, what shouldn’t, what is good enough, and what still needs work. As production gets easier, these decisions begin to matter more. Reasoning, Judgement and Taste is what will help create the value which design was always there to solve for at first place, and more importantly create differentiation in a world which is more than ever moving into a very similar looking mould for everyone to live. Same cards, same gradients, same minimal layouts and ofcourse a lot of 'Instrument Sans' – a bland uniformity. In other words, AI has exposed a long-standing problem: conventional design systems optimized for consistency often stifle originality.
AI of-course didn’t create this problem though, but it magnifies it - pulling in all the 'knowns' from internet. When a design “works enough” on first output, it can be tempting to stop. This leads to premature convergence: we move from idea to prototype without fully questioning the problem or exploring alternatives. The result is interfaces that are functional but forgettable, polished but predictable.
🧠 From Making to Deciding
Good products are a combination of a lot of things layered into some well known processes. While the processes will collpase and evolve with the advent of tools that increases speed. Some things will remain, and dare I say more prevalent in a changing world. Dennis Hambeukers talks about the 'Four layers of Design' in this article which I think augments well with my argument here - "Design is more than aesthetics, functionality, or strategy — it’s a way of solving problems and shaping the world".
Design as a process itself starts with deep understanding of user needs and the core problem the product is trying to solve. Next comes the act of interaction design – defining the flow: what happens when a user taps a button, how the system responds, and how we handle edge cases like errors or offline scenarios. Then comes visual design – the screens’ look and feel, hierarchy, typography, spacing. Finally, there’s the often under-appreciated aesthetic or delight layer to Wow the user and create differentiation in a market, which has already started looking 'same'.
Questioning more on, 'What should exist', 'What shouldn’t', 'What is good enough', What still needs work' -
As making gets easier, these decisions start to matter more. Because when everything looks just fine enough and shippable, judgment becomes the only real differentiator. Make no mistake that AI will throw off a reasonable first draft at each layer and thats where the industry as a whole will evolve, thats where speed will come it; but it cannot yet choose the right priorities, nor infuse that extra spark of intent. To do that, designers still need to think across mediums.
✍️ Thinking Usually Needs Something Outside Your Head
This leads to the age-old loop of design: the hand–eye–mind cycle; and dare I say relevant in Art as a whole. Design has almost never been a purely “in your head” activity that can be written in pure english to express. Throughout history, designers have externalised ideas on surfaces – paper sketches, whiteboards, physical models, design canvases and prototypes – and iterated by doing. When your hand draws a sketch or your tool produces a mockup, your eyes see something concrete, and then your mind learns from it and adjusts. This loop – hand, eye, and mind – is how we discover problems and insights that purely mental thinking might miss. A designers mind is often buzzing with a bunch of different branch of ideas - a correct medium is what helps them express it, while still allowing them to tweak things in between, as and when clarity starts forming through the process.
The tools have evolved, but the underlying human process remains. A strong designer mind will build a multi-modal toolkit: sketching, writing, conversation, and yes, prompting AI, all of them will have a place. The mistake is treating generation itself as the end game.
🌐 The Problem Space Is Expanding Too
What we’re designing is changing too. It’s not just about users anymore. We are moving towards designing solutions for humans - who needs clarity, trust and usability, and systems/AI agents - that needs structure, logic and execution. Increasingly and definitely - both are getting intertwined. Thus making the role of design quietly expanding. Generating designs based on current patterns which solved the problems of yesterday, wont solve the problems of tomorrow. Relying on purely 'Generative design' will only lead us to products not being future proof, and ofcourse not having a differentiation at all. Designing beyond just screens, and solving for the newer problem spaces and mediums, will also push boundaries of whats known - both to us and to the set of plausible coming from the LLMs.
🎯 The Subtlety of Craft and Judgement
In all the great products of future, my hunch is - The final test of a design won't just be, that it “works” – it will be, that it feels right. 'What feels off, even when everything looks correct', 'What to question vs what to ignore', - these layers becomes more important as everything else gets easier.
When solving product problems becomes easier and makes it 'work' for the users. Something else will show up when user spend more time with a product, and users will decide and choose products based on them.
'How does it respond', 'How it communicates', 'How delightful it is', 'What solved it better without introducing any restraint' - not in a decorative sense, but in a 'this feels thought through' sense. In changing times, coming up with new patterns of satisfying micro-interactions, coherent tone of voice, or a playful touch of animation – these will require human taste.
The Monks Who Will Still Design
So who are the Monks who will hold the patience in this world of buzz and still design? They are the deliberate ones who remember that design is fundamentally human. They might use AI to sketch options faster, but they won’t mistake a first draft for a finished design. They will be the ones asking the tough questions – Does this idea even need a UI? Should we really add that feature? Is this even the right problem to solve? – before launching into execution. They will trust the hand–eye–mind loop to surface insights, but they also know when to pause that loop and reflect or even prompt to generate something fast and iterate. They embrace the creative friction, not escape it.
AI makes it easier to create something that works. It doesn’t make it easier to know what’s worth building. The future of design will not be defined by how fast we generate—it will be defined by how well we decide, what we choose to build, and how deeply we care about the craft, and what we put into the world.